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virtual void | Dispose (bool disposing) |
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◆ GLProgramBase()
ScottPlot.OpenGL.GLPrograms.GLProgramBase.GLProgramBase |
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inline |
◆ Dispose() [1/2]
void ScottPlot.OpenGL.GLPrograms.GLProgramBase.Dispose |
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inline |
◆ Dispose() [2/2]
virtual void ScottPlot.OpenGL.GLPrograms.GLProgramBase.Dispose |
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bool |
disposing | ) |
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inlineprotectedvirtual |
◆ GetAttribLocation()
int ScottPlot.OpenGL.GLPrograms.GLProgramBase.GetAttribLocation |
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string |
attribName | ) |
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◆ GetUniformLocation()
int ScottPlot.OpenGL.GLPrograms.GLProgramBase.GetUniformLocation |
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string |
attribName | ) |
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inline |
◆ GLFinish()
void ScottPlot.OpenGL.GLPrograms.GLProgramBase.GLFinish |
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◆ Use()
void ScottPlot.OpenGL.GLPrograms.GLProgramBase.Use |
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◆ FragmentShaderSource
virtual ? string ScottPlot.OpenGL.GLPrograms.GLProgramBase.FragmentShaderSource |
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getprotected |
◆ GeometryShaderSource
virtual ? string ScottPlot.OpenGL.GLPrograms.GLProgramBase.GeometryShaderSource |
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getprotected |
◆ VertexShaderSource
virtual ? string ScottPlot.OpenGL.GLPrograms.GLProgramBase.VertexShaderSource |
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getprotected |
The documentation for this class was generated from the following file:
- ScottPlot/src/ScottPlot5/ScottPlot5 Controls/ScottPlot.OpenGL/GLPrograms/GLProgramBase.cs